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I'm involved into the development of Open IV, this is the biggest and the greatest project we ever did. For the system software development I prefer to use that programming language which is more suitable for the task, so most of my code is written on C/C and Delphi. In Game Dev Tycoon there are a lot of factors that go into creating a high quality game. This article aims to provide the information needed to create good quality games. Typically, the goal of game development is to get a high review score (preferably 9.5+). However, during the game development your actions do not influence your review score directly, but rather, your game score.

Gaming is one of the most popular computer activities. New technologies are constantly arriving to make it possible to develop better and more powerful games that can be run in any standards-compliant web browser.

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Develop web games

Welcome to the MDN game development center! In this area of the site, we provide resources for web developers wanting to develop games. You will find many useful tutorials and technique articles in the main menu on the left, so feel free to explore.

We've also included a reference section so you can easily find information about all the most common APIs used in game development.

Note: Creating games on the web draws on a number of core web technologies such as HTML, CSS, and JavaScript. The Learning Area is a good place to go to get started with the basics.
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Port native games to the Web

If you are a native developer (for example writing games in C++), and you are interested in how you can port your games over to the Web, you should learn more about our Emscripten tool — this is an LLVM to JavaScript compiler, which takes LLVM bytecode (e.g. generated from C/C++ using Clang, or from another language) and compiles that into asm.js, which can be run on the Web.

To get started, see:

  • About Emscripten for an introduction including high-level details.
  • Download and Install for installing the toolchain.
  • Emscripten Tutorial for a tutorial to teach you how to get started.

Examples

For a list of web game examples, see our examples page. Also, check out games.mozilla.org for more useful resources!

See also

Build New Games
A collaborative site featuring a large number of open web game development tutorials. Has not been very active recently, but still holds some nice resources.
Creative JS
A collection of impressive JavaScript techniques and experiments, not specific to games, but helpful nonetheless. Has not been very active recently, but still holds some nice resources.
Game Programming Patterns
An online book, written by Bob Nystrom, which discusses programming patterns in the context of game development with the aim of helping game developers produce more effective and efficient code.
Gamedev.js Weekly
Weekly newsletter about HTML5 game development, sent every Friday. Contains the latest articles, tutorials, tools, and resources.
HTML5 Game Devs Forum
Forums for developers, framework creators, and publishers. Ask questions, get feedback and help others.

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HTML5 Game Engine
List of the most popular HTML5 game frameworks along with their rating, features and samples.
JSBreakouts
Compare JavaScript Breakout clones in different frameworks to help you choose the right one for you.
Tuts+ Game Development
Tutorials and articles about game development in general.
HTML5 Gamedev Starter
Starter for the new game developers, a curated list of links to various useful resources around the web.
js13kGames
JavaScript coding competition for HTML5 game developers with the file size limit set to 13 kilobytes. All the submitted games are available in a readable form on GitHub.
Mozilla Hacks Blog
Games category on the Mozilla Hacks blog containing interesting gamedev related articles.

See also

Script Hook V is the library that allows to use GTA V script native functions in custom *.asi plugins. Note that it doesn't work in GTA Online, script hook closes GTA V when player goes in multiplayer, see details in the readme.

This distrib also includes the latest Asi Loader and Native Trainer.

Installation
1. Copy ScriptHookV.dll to the game's main folder, i.e. where GTA5.exe is located.
2. In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes with this distrib (dinput8.dll). You must delete previous asi loader version (dsound.dll) if you have one installed.
3. This distrib also includes a sample asi plugin - native trainer, if you need a trainer then copy NativeTrainer.asi too.

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Concept
The main concept is that compiled script plugins depend only on ScriptHookV.dll, so when the game updates the only thing that user must do in order to make scripts working again is to update script hook runtime (i.e. ScriptHookV.dll).

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Released18 Dec 2020
Versionv1.0.2189.0
Supported patches1.0.335.2-1.0.2189.0
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For developersDownload SDK
International supportTopic on gtaforums